They simply don't add much or make you pause much at 4tpy, as they just fly by way too fast, beyond the gfx changes on the map, you probably barely notice it beyond that. However, with 4 turns per year, let's be honest, the seasons are pretty much an afterthought, only there for the graphics effect. One thing I love about Divide et Impera is the wonderful love and attention Dresden has given the seasons, it's an extremely well-done concept that adds a TON of realism, IMO. Reduced Movement of Agents and Armies to match 12tpy Historical Characters spawning extended Agents and Generals require more XP to level Building times extended to better fit 12 tpy No more downloading half a dozen mods to stretch the Grand Campaign out to a full 12tpy game. This mod aims to be the all-in-one, ultimate 12 turns per year mod, for Divide et Impera. With this mod, everything else in the game is moved, slowed, or sped up, to make all the features and systems of the game expand out to a 12 tpy system. This is a 12 turns per year mod, but not the standard one that just increases the turns to 12.
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